Innocent Passage (my suez canal game, almost a year late)


When the Suez Canal got blocked last year, I decided to prototype a game about shipping lanes using Unity's in-built navigation system. The initial concept was way too ambitious, but the game is finally seeing the light of day as Innocent Passage.

I'm keen to keep iterating on this idea, but it could really go a million directions. So if you have any thoughts, let me know in the discussion forum!

Leave a comment

Log in with itch.io to leave a comment.