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This comment comes very late, but I want to show my appreciation of this. The vertical progression is built in a very fitting way. 

The more "surface level" elements are shown high up, for example the nods to to market crashes and crisis theory (I love your game Crisis Theory aswell). These abstract concepts are nothing that capitalists seek to hide as much as other things, as they don't really show the injustice of capitalism. It makes sense for this to be at the top.

A little bit further down, we see the connection of production, surveillance, and literal injustice as presented in the judicial system. These things now concern people, but seem like necessary evils to most of them, atleast in a way.

Then it gets brutally honest, and clearer than before. The products and the workers are separated by a literal border, a very clear reference to the alienation of workers from products. We also see the bars, and factories where labor takes place represented as prisons. This is a clear reference to the alienation of laborers from labor. It is quite clear by the racial tendencies, that white people are in the positions of power. Obviously at the very top, but also in the guards and judges, and doctors. This is tied to immigration which obviously ties into the divide we see if we think at all about the real world. All of that seems to create a reference to the alienation of laborers from other laborers.

This progression the further down you go really does make the exprience complete, and although this game has a very small scope, it does convey a lot in few polygons.

There is some reference to environmental damage, homelessness and more that I might not have picked up on. But I see the person being literally burned at the stakes as possibly a reference to the actual witch trials and the ways that they historically weakened opposition to the incoming capitalist system (which was often lead by women) and increased gender oppression. It also did this in part by weakening the belief in magic, and the ways that magic went counter to needing to work for necessities in the way that it is done within capitalism. I was introduced to this by Philosophy Tube's video on it which released a couple of days ago, so maybe it was a positive that I write this review now instead of earlier.

One thing that this game made me realize, is that the same progression showed in this game closely resembles the issues that left wing groups further and further to the left bring up, and how this might be used to take people that are still close to the surface, and to make them go closer to socialism/communism/anarchism (although I must say that socialism that is not communist/anarchist sort of misses the point of connecting capital to power I would take the victory of people becoming just socialists for now).

Thanks for this - I'm really glad you got so much out of the game! And I like your point about radical left politics mirroring this kind of deeper critique. If all this violence is ongoing / foundational for capitalism, then that means what we need is a radical break from capitalism...

Oh, and if you want to look into the stuff on environmental degradation, I really like Anna Tsing's description of how plantations embodied a particular type of alienation from nature (it's in Chapter 3 of 'The Mushroom at the End of the World').


Fascinating and inspirational.

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It reminded me of Open Veins of Latin America's epigraph: “We have maintained a silence closely resembling stupidity” (revolutionary proclamation of the Junta Tuitiva - La Paz, 1809).

Admirable work, congratulations!


It was great !