My new favourite example for both short games, and political games. I loved it. I really really loved it.
A Bewitching Revolution
A downloadable game for Windows, macOS, and Linux
A Bewitching Revolution is a first-person adventure game about a communist witch living in a cyberpunk city. Use magic to help the city's residents build collective forms of power and resistance!
Inspired by the work of Silvia Federici, A Bewitching Revolution tells an optimistic story about people transforming their gloomy capitalist present into a bright revolutionary future. It is designed to be played in a single sitting, roughly one hour long.
-- FEATURES --
- Use tarot readings to find the futures that capitalism has closed off
- Repopulate the city with trees, plants, and helpful animals
- Cast spells and brew potions which remake the urban environment
- Help residents build unions, community gardens, and other collective organisations
Strike, riot, and take back the city!
-- PRESS --
"A Bewitching Revolution seeks a better future outside the grim march of capitalism – a place where all can prosper and find a bit of hope." - Joel Couture, for indiegamesplus.com
"It is not every day that you find a game based on the writings of Italian autonomist Marxist feminist Silvia Federici. [...] Even without the background bibliography, A Bewitching Revolution is a wonderful little game." - Kat Brewster, for RockPaperShotgun
"A great little fusion of communism, cyberpunk and witchcraft." - FreeGamePlanet
-- CREDITS --
- Trailer music: Smooth Steering by NY Vice
- Stream sfx: https://freesound.org/people/InspectorJ/sounds/339324/
If you have any comments/thoughts, feel free to get in touch via email at firstname.lastname@example.org or on Twitter @colestia3. And if you like the games I'm making, please consider supporting me on Patreon!
Click download now to get access to the following files:
- A Bewitching Revolution released!Apr 09, 2019
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Loved every second of it! Such a great little game, I was smiling more and more as I was playing. Make this person the Cyberpunk 2077 lead developer and re-do the whole game around this idea!
It seems I’m one month late to the party, but this game is astonishingly beautiful!! One of the most memorable experiences from itch.io.
Thank you so much for making this one.
I absolutely adored every second I spent in this! The feeling of transforming the space was so encouraging, immersive, and thoughtful, and I am always happy to support a game with overt political messages (that I also super agree with). This is the kind of game I hope some day to make, hopefully even somewhere as great as this is. Cannot recommend it more highly, one of my favorite things I've played this year.
Thank you so much! I'm really glad to hear that you liked it, and best of luck with any future lefty game design :)
Linux version runs Ok. I only played about 10 minutes. I'll do the whole playthrough and report any bug I find.
Good work!!! Congrats!!!
I really love this, simple graphics with a powerful message. I got stuck a few times because I didn't realize what I was supposed to interact with but I did eventually figure it out. I hope something like this becomes reality in my lifetime.
best cyberpunk game
FUCK this is beautiful. After you close off the prison is there anything else to do?
Glad you liked it! And no, not really - there are some environmental changes, but other than that you just head back down to your abode and leave the city.
Very cool game! I want to do lefty stuff like this in the future, looking forward to getting inspired by you!
What would recommend in dealing with this subject? I noticed you're not exactly subtle lol
Hey, really glad you liked it! You should definitely try making some lefty gaming stuff! In a really general sense, I guess there are two things I try to focus on for all of my games (with different levels of success). First, I try to make my games accessible to as broad an audience as possible (making the language clear by minimizing lefty jargon, making sure the games will run on lower-end machines). I can't remember the exact quote, but someone wrote that if your art is inaccessible to the working class, then how can it be revolutionary?
The other thing I try to do is put forward positive/optimistic visions of the future. It's really easy to be pessimistic about the future of the planet, but I believe that one of the ways capitalism reproduces itself is by convincing us that no other world is possible. So it's really important for leftists to push back against that and show how a better society is within our grasp.
But yeah, that's some really general thoughts. I'm more than happy to discuss game ideas in more detail or look over drafts, just hit me up at email@example.com
Best of luck with the game design!
Played it straight through on Linux, no issues. Great game, thanks,
fantastic stuff. i thought the way you laid out contradictions within capitalism thru tarot ("the futures capitalism has closed off") was elegant. the tarot art was elegant. the graphical art was elegant. the way the city moved felt organic. the way you couldnt do everything alone. and it made me hopeful again.
a v good gift
This is a wonderful game. I'm going through a bit of a rough spot right now, partly due to despair over the future of society and how unfair and brutal it is. Although this game can't portray a way forward in all of its confusing complexity, it at least gave me a few nudges as to a future I can imagine that doesn't just lead to something awful.
It's a really deep yet adorable game with a great moral! I loved doing a play through of this and it really helps in passing time well :)
Here's a full gameplay~
Linux bug / player failing to twig clues
In late game, a solitary paper boat repeatedly guides me to the homeless mage's sign and seat, but I can interact with neither. He's not there, but elsewhere, with a paper plane above his head and dialogue about Croatan station, but I can't work out what to do with this information.
As you mention the Linux build is untested, I thought I'd raise it, although it's more likely that I just need to scour the city for a missed unlocked door or ungrown tree.
The game is wonderful, by the way. Thank you.
This stumped me as well, and I believe the answer is above the window there's a pink paper plane floating around a small light (maybe it's a hex symbol? unclear). I solved by hitting 'e' on the pink plane, changing it's color to grey. I'm not sure why that worked, or if that's actually the cause and effect that was meant to happen, but it did let me progress so I'll take it. :)
Hi there, really glad you liked the game! AFriendlyAvocado is right (assuming something else didn't glitch out along the way...). You trigger the final third of the game by reading the single news story / paperplane left at the spot where the homeless mage started.
Just for a bit of context, that trigger went through a bunch of redesigns because I really struggled to make it unobtrusive but also relatively obvious - I'll definitely do another revision for the next build. Thanks a lot for getting touch, and again I'm really glad you liked the game!
It looks like it was a bug - planes beyond the first didn't appear and prayer boats didn't disappear as quests were completed. But! I replayed, and didn't experience the same problem! On my second playthrough, the new planes were really obvious (although I was looking out for them, after all the advice I've had here.)
In case it helps with troubleshooting, the homeless mage was the first person I spoke to in the buggy playthrough, but after speaking to him, I went off and helped a couple of other people before finding out how to squatbreak and opening the building. This might (??!?) have prompted some kind of flag setting error (maybe?! guessing!), as his box and sign didn't disappear, his room didn't get signposted as Heresy Press as time went on, and so on.