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(+3)

It's a really deep yet adorable game with a great moral! I loved doing a play through of this and it really helps in passing time well :)

Here's a full gameplay~

(+1)

Thanks for doing a playthrough! Giving it a watch now.

(+2)

Linux bug / player failing to twig clues

In late game, a solitary paper boat repeatedly guides me to the homeless mage's sign and seat, but I can interact with neither. He's not there, but elsewhere, with a paper plane above his head and dialogue about Croatan station, but I can't work out what to do with this information.

As you mention the Linux build is untested, I thought I'd raise it, although it's more likely that I just need to scour the city for a missed unlocked door or ungrown tree.

The game is wonderful, by the way. Thank you.

(+3)

This stumped me as well, and I believe the answer is above the window there's a pink paper plane floating around a small light (maybe it's a hex symbol? unclear). I solved by hitting 'e' on the pink plane, changing it's color to grey. I'm not sure why that worked, or if that's actually the cause and effect that was meant to happen, but it did let me progress so I'll take it. :)

(+1)

Thank you, I'll try that next play-through!

(+1)

Hi there, really glad you liked the game! AFriendlyAvocado is right (assuming something else didn't glitch out along the way...). You trigger the final third of the game by reading the single news story / paperplane left at the spot where the homeless mage started.

Just for a bit of context, that trigger went through a bunch of redesigns because I really struggled to make it unobtrusive but also relatively obvious - I'll definitely do another revision for the next build. Thanks a lot for getting touch, and again I'm really glad you liked the game!

(2 edits) (+2)

It looks like it was a bug - planes beyond the first didn't appear and prayer boats didn't disappear as quests were completed. But! I replayed, and didn't experience the same problem! On my second playthrough, the new planes were really obvious (although I was looking out for them, after all the advice I've had here.)

In case it helps with troubleshooting, the homeless mage was the first person I spoke to in the buggy playthrough, but after speaking to him, I went off and helped a couple of other people before finding out how to squatbreak and opening the building. This might (??!?) have prompted some kind of flag setting error (maybe?! guessing!), as his box and sign didn't disappear, his room didn't get signposted as Heresy Press as time went on, and so on.

(+1)

Ah okay - sorry about that! Thanks a lot for all the detail about how it happened. I'll do my best to track down the bug and fix it!

(+1)

I'm having a similar problem, the first plane didn't trigger until I got reeeeeally close to it (I spent ages wondering why I couldn't move on and came back to the page to see if anyone had an answer - which is the only reason I tried to get really close to the plane, because i'd already tried to itneract with it heaps of times but I was clearly too far away) and after that nothing seems to be appearing or reacting.  I'll have another go sometime (I don't really feel like replaying through it all again right now) and hopefully it was just a one-off bug, but it definitely happened to me too!

Hey Erin! Really sorry about the bug - thanks for giving all the detail. I'm finally getting around to these updates now, so I hopefully should be able to track down the problem!

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